Interactive games and e-sports - Endnotes

1  ‘How big is ‘Fortnite’? With nearly 250 million players, it’s over two-thirds the size of the US population’, Ben Gilbert, www.businessinsider.com.au, 28 November 2018

2 Ron Curry, CEO, IGEA, to PwC, 13 March 2019

3 ‘Digital Australia Report 2018’, Interactive Games and Entertainment Associationhttps://igea.net, 24 July 2017

4 ‘Digital Australia Report 2018’, Interactive Games and Entertainment Associationhttps://igea.net, 24 July 2017

5 ‘Netflix says it’s more worried about competition from video games like ‘Fortnite’ than other streaming services’, Kevin Webb, www.businessinsider.com.au,19 January 2019

6 ‘Digital Australia Report 2018’, Interactive Games and Entertainment Associationhttps://igea.net, 24 July 2017

7 ‘Building a Thriving Game Development Industry in Australia’, Interactive Games and Entertainment Association, https://igea.net, 13 December 2018

8 ‘Netflix is Hiring Game Designers to Create More Shows Like ‘Bandersnatch’, Tanner Dedmon, www.comicbook.com, 26 March 2019

9 ‘Gambling fears over loot boxes prompt EA to stop sale of FIFA in-game currency in Belgium’, Tom Hoggins, www.telegraph.co.uk, 29 January 2019

10 ‘EA’s promise of ‘no loot boxes’ in Jedi: Fallen Order is bold but not a good look’, Samuel Roberts, www.pcgamer.com, 15 April 2019

11 Australian Government response to the Senate Environment and Communications References Committee report: Gaming micro-transactions for chance-based items’ The Australian Government. March 2019

12  ‘The Most Important Gaming Platforms in 2019’, Felix Richter, www.statista.com, 18 March 2019

13 ‘Google Stadia streaming platform launch, game, and feature details revealed’, Jonathon Dornbush, au.ign.com, 21 March 2019

14 ‘Apple introduces Apple Arcade - the world’s first game subscription service for mobile, desktop and the living room’, www.apple.com, 25 March 2019

15 Grace Watkins, Director, Click Management, to PwC, 4 February 2019

16 bEsports earnings, www.esportsearnings.com, 24 May 2019

17 Dominic Remond, Gfinity Australia, to PwC, 11 February 2019

18 ‘Exploring esports fans in Australia’, James Yee, www.nielsen.com.au, 14 March 2019

19 Dominic Remond, Gfinity Australia, to PwC, 11 February 2019

20 Scott Russell, Former General Manager Esports, The HOYTS Group, to PwC, 12 February 2019

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